There’s something iconic about a character in D&D rushing into battle wielding a sword and spells simultaneously. Cutting down an enemy and then throwing a fireball just seems like one of the best things ever.

If this is something that appeals to you as a player, you’re in luck. Enter the Bladesinger 5E. But how does the Bladesinger work? What are the best races, feats, spells, etc.? This complete guide to the Bladesinger will answer all your questions and more.

What is the Bladesinger?

The Bladesinger first appeared in second edition D&D. It is a wizard and fighter hybrid that can both sling spells as well as swords. Having both martial and magical powers available to you make for a much more interesting and diverse character. The most recent iteration of the class can be found in Tasha’s Cauldron of Everything on page 76.

Advantages of Bladesingers

One of the advantages of Bladesingers is their versatility. Most of the time in D&D, you are either a martial class that focuses on physical attacks or a spellcasting class that focuses on spells for damage and effects.

However, the Bladesinger has the best of both worlds. Since you are not multiclassing, you will have access to all the best wizard spells by staying in the wizard class the entire time. Through the Bladesinger option, you gain abilities such as light armor proficiency and extra attack, thus making you a formidable fighter as well.

Disadvantage of Bladesingers

Though the Bladesinger is undoubtedly a fun class to play, it is not the most powerful. Usually, Wizards only have to focus on raising one ability score, their intelligence. However, the Bladesinger must raise both intelligence and dexterity. Also, as you become higher level and are granted access to more powerful spells, most of the time you will find your spells would be more effective than your weapon.

Armor class will also be an issue. Though you are granted light armor proficiency through “Training in War and Song,” allowing you to raise your armor class a little, your AC will not be particularly strong enough at higher levels to avoid being hit. That brings us to another issue; hit points.

Hit points are a big problem for Bladesingers. Coming in at 1D6, which is the lowest in D&D 5E, it is no surprise that Wizards are a bit squishy. This is usually not a problem because they are very rarely found in combat. However, Bladesingers seek out combat and thus require more hitpoints.

Pop culture references

There are a few pop culture references that come to mind when thinking of a Bladesinger. The most recent is Vilgefortz from The Witcher on Netflix, Geralt of Rivia, more in the video games than the series so far, and of course, the OG of the Bladesingers, Gandalf with his sword Glamdring.

Pop Culture Bladesinger 5E references. Vilgefortz, Geralt of Rivia, Gandalf.

Best Races for a Bladesinger

Though the Bladesinger’s race used to be limited to elf or half-elf, with the new rules introduced in Tasha’s Cauldron of Everything, the racial requirement has been removed, allowing any race to become a Bladesinger if they wish. But which race is the best choice?

When looking at the best race for your Bladesinger, or any class really, you want to decide which ability scores are most important to you and try to find a race that increases those. For the Bladesinger, it will be intelligence and dexterity.

Here’s a brief list of a few races, in no particular order, that are ideal based on their ability score modifiers.

RaceINT BonusDEX BonusWIS BonusSpeed
Forest Gnome+2+1NA25ft
Deep Gnome+2+1NA25ft
High Elf+1+2NA30ft  
Wood ElfNA+2+135ft
Variant Human+1+1NA30ft

Forest Gnome & Deep Gnome

Gnomes are not traditionally what I think of when I imagine a Bladesinger, but their ability modifiers are perfect, specifically forest gnomes and deep gnomes. With a +2 to intelligence and a +1 to dexterity, you would have the ideal start to a Bladesinger.

Forest Gnomes also get Mirror Illusion which is always helpful. Their biggest downside is their movement of 25ft which will limit their mobility in getting in and out of combat.

High Elf

Elves created the Bladesingers, so of course, they would be a good choice. High elves, in particular, stand out because of their +1 intelligence and the traditional +2 dexterity awarded to all elves. High elves also gain a free cantrip, which never hurts. There really is no downside to a high elf Bladesinger. They are the perfect way to start your character.

Wood Elf

Wood elves with their +2 to dexterity are a good way to go if you want to focus more on the sword fighting aspects of the Bladesinger. Their speed is also 35ft which means they will be able to move in and out of combat a little quicker than the high elf, variant human, or gnome. Unfortunately, their +1 to wisdom does nothing for a Bladesinger build.

Variant Human

The truth is, variant humans are a good choice for any class. The capability to put your points in whatever ability you wish is a huge advantage. They are a great choice for the Bladesinger, not just because of the aforementioned ability placement but also the bonus feat. Wizards do not get very many feats, and this is an excellent opportunity to get one at first level.

Background

Background is one of those things that depends entirely on the character you are playing. I would focus mainly on role-playing for these choices rather than optimal character building.

Maybe you’re a former soldier who realized he had magic, thus becoming a Bladesinger. Or perhaps you’re a hermit that has always wanted to dance, and it wasn’t until you met an elven Bladesinger in the woods that you finally ventured out to show the world your sick moves.

As you can see, background is up to how you want to role-play your character. If you’re still having trouble deciding which one will work for you, here is a list of a few good ones for Bladesingers.

BackgroundSkill ProficiencyTool ProficiencyExtra Language
AcolyteInsight (WIS)  Religion (INT)NoneAny 2
SageArcana (INT) History (INT)NoneAny 2
NobleHistory (INT) Persuasion (CHA)Gaming SetAny 1
Cloistered ScholarHistory (INT) Choose one Arcane (INT) Nature (WIS) or Religion (INT)NoneAny 2

Ability Scores

Ability scores are critical when creating a character, especially a Bladesinger. Most of the time, when building a wizard, you want to put your highest score in intelligence, and the rest doesn’t matter too much since Wizards tend to stay out of combat.

However, Bladesingers seek out combat, so you wind up arranging your ability scores a little differently. In this article, we are assuming you are using the point buy system. However, if you are rolling for your ability scores or using standard array, we will break that down, too.

Ability Scores in Order of Importance

# 1 – Intelligence

Like with all Wizards, the most crucial ability score for you will be intelligence. This should be where you put most of your points, highest score, or your highest roll. Intelligence is your spellcasting ability for your wizard spells. It is what determines your spell save DCs and spell attack modifiers.

# 2 – Dexterity

Coming in at #2 is dexterity. Because your Bladesinger should be using light finesse weapons, your dexterity will both count towards your weapon attacks and damage as well as your armor class, making dexterity a double whammy that you should put your next highest score in.

# 3 – Constitution

Constitution is not something traditional Wizards are usually concerned with, but since Bladesingers will be in combat more often, it is rather important. One of the biggest problems with Bladesingers is their lack of hit points, so having a higher constitution will help mitigate that.

# 4 – Wisdom

When it comes to making a Bladesinger, wisdom is not very important. It is at #4 because, in my experience, you are more likely to roll wisdom saves for spells than strength or charisma. Also, wisdom perception checks may be one of the most predominant in D&D 5E, so it’s good to at least have a 10 or above in this ability.

# 5 & 6 Strength – Charisma

Strength and charisma are basically interchangeable when it comes to the Bladesinger. When making this choice, I would go with characterization. Put the higher score in whichever represents your character better. If your character was a former soldier, put it in strength. If your character is a street performer, put it in charisma.

If you want a more technical answer, in my opinion, strength/athletics checks are more common than most charisma-based checks. So, if you’re worried about optimizing every part of your character, I would go strength.

Here is how I would arrange ability scores for a Bladesinger using point buy (27 points), standard array, or rolled ability scores.

AbilitiesPoint Buy 27 PointsStandard ArrayRolled Scores
Strength81010
Dexterity151415
Constitution141313
Intelligence151517
Wisdom101211
Charisma889

Feats

Here is a list of feats that are good for the Bladesinger. However, unless you are taking a feat at first level for being a variant human, I recommend raising your intelligence and dexterity to at least 18, if not 20, before taking any feats.

Raising your intelligence will increase your spell attacks and your spell saves, while raising your dexterity will increase your armor class as well as your weapon attacks and damage.

Here is a list of feats you should consider for your Bladesinger.

Mobile

Mobile is a good choice for somebody who plans to spend most of their time in melee combat. Adding an extra 10 feet to your movement and allowing you to move out of combat without an attack opportunity makes your character uniquely portable.

Spell Sniper

Spell Sniper is great at increasing the range of your spell attacks which is always advantageous. Add in an extra cantrip, and being able to ignore half cover and three-quarters cover, and Spell Sniper is a no-brainer.

War Caster

War Caster is fantastic for spellcasters that will be in combat, like the Bladesinger. Having advantage on concentration saving throws to maintain your spells is excellent.  Being able to perform the somatic component of spells without needing a free hand opens dual wielding and other fun aspects, like sword and wand dual wielding. Being able to use a spell for an opportunity attack could change the course of a battle. War Caster is a worthwhile feat for Bladesingers.

Bladesinger 5E Build by level: 1 – 20.

Here’s a brief layout, from level 1 to 20, of how I would build a Bladesinger.

Level 1

            Features – Spellcasting, Arcane Recovery

            Cantrips – Booming Blade, Mirror Illusion, Firebolt, High elf bonus cantrip: Green Flame Blade

            Spells – Shield, Find Familiar, Mage Armor, Magic Missile, Thunder Wave, Expeditious Retreat

Level 2

            Features – Arcane Tradition: Bladesinger – Training in War and Sword, Bladesong

            Cantrips – None

            Spells – Burning Hands, Absorb Elements

Level 3

            Features – None

            Cantrips – None

            Spells – Misty Step, Minor Image

Level 4

            Features – Ability Score Improvement: +2 to INT or DEX (Max 20)

            Cantrips – Green Flame Blade, if you don’t already have it, or Sword Burst

            Spells – Blur, Scorching Ray

Level 5

            Features – None

            Cantrips – None

            Spells – Haste, Fireball

Level 6

            Features – Arcane Tradition, Bladesinger – Extra Attack

            Cantrips – None

            Spells – Counterspell, Hypnotic Pattern

Level 7

            Features – None

            Cantrips – None

            Spells – Banishment, Greater Invisibility

Level 8

            Features – Ability Score Improvement: +2 to INT or DEX (Max 20)

            Cantrips – None

            Spells – Arcane Eye, Dimension door

Level 9

            Features – None

            Cantrips – None

            Spells – Cold Monster, Steel Wind Strike

Level 10

            Features – Arcane Tradition, Bladesinger – Song of Defense

            Cantrips – Mending

            Spells – Wall of Force, Rary’s Telepathic Bond

Level 11

            Features – None

            Cantrips – None

            Spells – Chain Lightning, Contingency

Level 12

            Features – Ability Score Improvement: +2 to INT or DEX (Max 20)

            Cantrips – None

            Spells – Disintegrate, Mass Suggestion

Level 13

            Features – None

            Cantrips – None

            Spells – Plane Shift, Simulacrum

Level 14

            Features – Arcane Tradition, Bladesinger – Song of Victory

            Cantrips – None

            Spells – Forcecage, Teleport

Level 15

            Features – None

            Cantrips – None

            Spells – Clone, Maze

Level 16

            Features – Ability Score Improvement: +2 to INT or DEX (Max 20)

            Cantrips – None

            Spells – Feeblemind, Sunburst

Level 17

            Features – None

            Cantrips – None

            Spells – Wish

Level 18

            Features – Spell Mastery – Shield, Misty Step

            Cantrips – None

            Spells – Hold Monster

Level 19

            Features – Ability Score Improvement: +2 to INT or DEX (Max 20)

            Cantrips – None

            Spells – Chain Lightning

Level 20

            Features – Signature spells – Counterspell, Haste

            Cantrips – None

            Spells – None

Role Playing Your Bladesinger

Trying to write a role-playing section is always hard because, ultimately, you should play the character that you want to play. Make it fun, funny, or dramatic. If it’s what you want to do, do it! Here’s an example of something I came up with while writing this article.

Herbert is a high elf whose father is one of the most renowned fighters in the land, and his mother is one of the best wizards. His father trained him in sword fighting in hopes that he would follow in his footsteps, but his mother insisted he go to college. His father thought this was a good idea. If sword fighting didn’t work out, he could fall back on his education.

While at the wizard college, he took an extracurricular in dance and fell in love. After telling his parents that he just wanted to be a dancer, they laughed and told him there was no future in it and forced him to finish college.

Now saddled with a tremendous amount of debt from his wizard college days, he sets forth to find his fortune, or mainly to just make his student loans payment. Ultimately combining all of his skills, sword fighting, spell casting, and dance, to develop his very own unique style, he became the first Bladesinger.

Final Thoughts

Bladesinger is a unique and fun class to play in D&D 5E. The best part of the class is its versatility, allowing you to dabble in melee combat as well as spellcasting. Really, the only downside to the class is at higher levels. They will have a serious problem with their hit points, but if you keep this in mind, and maybe play with hit and run tactics, you shouldn’t have any issues.

I hope this article helped you understand more of the Bladesinger, and I can’t wait to see what you guys come up with.

There is no right or wrong; there is only your imagination.

Now get out there and play!

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